Initiative
+0
Armor Class
10
Speed
25 ft.
Prof. Bonus
+3
Ability Scores
Senses
Proficiencies
Light Armor, Medium Armor, Heavy Armor, Shields
Simple Weapons, Martial Weapons
Smith's Tools, Brewer's Supplies
Common, Dwarvish, Giant
Saving Throws
Skills
Hit Points
Defenses
Darkvision 60 ft. • Dwarven Resilience (Advantage vs. Poison) • Divine Smite • Aura of Protection (+3 to saves within 10 ft.)
Attacks
| Name | Hit | Damage | Type | Notes |
|---|---|---|---|---|
| Oathkeeper (Warhammer) | +7 | 1d8+4 | Bludgeoning | Versatile (1d10), +2d8 radiant with Divine Smite |
| Javelin | +7 | 1d6+4 | Piercing | Thrown (30/120) |
| Shield Bash | +7 | 1d4+4 | Bludgeoning | Bonus action (homebrew) |
Equipment & Currency
CP
5
SP
20
GP
75
Backstory & Personality
Judges people by their deeds, never their words.
A shield is only as strong as the arm that carries it.
The warhammer he forged himself — "Oathkeeper" — is his most treasured possession.
Too proud to retreat, even when wisdom demands it.
A former blacksmith who received a vision from The All-Hammer to take up arms against the rising tide of evil. Left his forge in Citadel Hammerhold to answer the call.
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