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Archmage 5e

Medium Humanoid, Any Alignment

The Archmage is a medium humanoid in D&D 5e with a challenge rating of 12 (8,400 XP). It has 12 (15 with mage armor) AC and 99 (18d8+18) hit points.

Armor Class

12 (15 with mage armor)

Hit Points

99 (18d8+18)

Challenge

12

8,400 XP

Speed Walk 30ft
STR +0 (10)
DEX +2 (14)
CON +1 (12)
INT +5 (20)
WIS +2 (15)
CHA +3 (16)
Saving Throws INT +9, WIS +6
Skills Arcana +13, History +13
Languages Any six languages

Special Traits & Features

Magic Resistance Spellcasting
Humanoid

DM Tactical & Combat Guide

Encounter Balance (Party of 4)

Deadly at Level 1 • Medium at Level 13

Combat Role

Medium Humanoid (Skirmisher / Line)

Party Difficulty Scaling (Party of 4)

Tier 1 (Lvl 3)
Extreme / TPK
Tier 2 (Lvl 7)
Deadly
Tier 3 (Lvl 12)
Medium / Hard
Tier 4 (Lvl 17)
Easy / Minion
Recommended Minions & Allies: Bandits, Veteran Captains, Archers, Spies, Bandit Thugs
Encounter Hook: Fortified within ruined choke points, collecting illicit road tolls and laying carefully organized ambushes.

Tactical Recommendations

  • Action Economy: Pair with minor minions or environmental terrain hazards to prevent the party from focus-firing in a single round.

Frequently Asked Questions

What is the Challenge Rating (CR) of Archmage?

Archmage is a Challenge Rating 12 creature, granting 8,400 XP when defeated in D&D 5e.

What are the Armor Class and Hit Points of Archmage?

Archmage has an Armor Class (AC) of 12 (15 with mage armor) and approximately 99 (18d8+18) hit points.

What party level is recommended to fight Archmage?

For a party of 4 adventurers, Archmage represents a Deadly challenge around Level 1 and scales down to a Moderate/Hard challenge by Level 13.

Use Archmage in your campaign

Dungeon Manager lets you add Archmage directly to encounters, track it in live combat with HP and conditions, and share the battle with your players — all free.