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Cultist 5e

Medium Humanoid, Any Non-Good Alignment

The Cultist is a medium humanoid in D&D 5e with a challenge rating of 1/8 (25 XP). It has 12 (leather armor) AC and 9 (2d8) hit points.

Armor Class

12 (leather armor)

Hit Points

9 (2d8)

Challenge

1/8

25 XP

Speed Walk 30ft
STR +0 (11)
DEX +1 (12)
CON +0 (10)
INT +0 (10)
WIS +0 (11)
CHA +0 (10)
Skills Deception +2, Religion +2
Languages Any one language (usually Common)

Special Traits & Features

Dark Devotion
Humanoid

DM Tactical & Combat Guide

Encounter Balance (Party of 4)

CR 1/8 • 25 XP

Combat Role

Medium Humanoid (Skirmisher / Line)

Party Difficulty Scaling (Party of 4)

Tier 1 (Lvl 3)
Easy / Minion
Tier 2 (Lvl 7)
Easy / Minion
Tier 3 (Lvl 12)
Easy / Minion
Tier 4 (Lvl 17)
Easy / Minion
Recommended Minions & Allies: Bandits, Veteran Captains, Archers, Spies, Bandit Thugs
Encounter Hook: Fortified within ruined choke points, collecting illicit road tolls and laying carefully organized ambushes.

Tactical Recommendations

  • Action Economy: Pair with minor minions or environmental terrain hazards to prevent the party from focus-firing in a single round.

Frequently Asked Questions

What is the Challenge Rating (CR) of Cultist?

Cultist is a Challenge Rating 1/8 creature, granting 25 XP when defeated in D&D 5e.

What are the Armor Class and Hit Points of Cultist?

Cultist has an Armor Class (AC) of 12 (leather armor) and approximately 9 (2d8) hit points.

What party level is recommended to fight Cultist?

For a standard party of 4 adventurers, Cultist (CR 1/8) is suitable for tier-appropriate encounters.

Use Cultist in your campaign

Dungeon Manager lets you add Cultist directly to encounters, track it in live combat with HP and conditions, and share the battle with your players — all free.