Ghost 5e
Medium Undead, Any Alignment
The Ghost is a medium undead in D&D 5e with a challenge rating of 4 (1,100 XP). It has 11 AC and 45 hit points. A translucent figure drifts through the air, its hollow eyes burning with eternal anguish as wisps of ethereal mist trail from its spectral form. The temperature plummets in its presence, and faint ec...
Armor Class
11
Hit Points
45
Challenge
4
1,100 XP
A translucent figure drifts through the air, its hollow eyes burning with eternal anguish as wisps of ethereal mist trail from its spectral form. The temperature plummets in its presence, and faint echoes of its mortal voice whisper forgotten sorrows.
Special Traits & Features
DM Tactical & Combat Guide
Encounter Balance (Party of 4)
Deadly at Level 1 • Medium at Level 5
Combat Role
Medium Undead (Skirmisher / Line)
Party Difficulty Scaling (Party of 4)
Tactical Recommendations
- Aerial Mobility: Use flying speed to maintain range against melee-heavy adventurers, swooping in only to execute high-impact actions.
- Lighting Manipulation: Exploit darkvision or blindsight in total darkness to force players to rely on torchlight or spell slots.
Frequently Asked Questions
What is the Challenge Rating (CR) of Ghost?
Ghost is a Challenge Rating 4 creature, granting 1,100 XP when defeated in D&D 5e.
What are the Armor Class and Hit Points of Ghost?
Ghost has an Armor Class (AC) of 11 and approximately 45 hit points.
What party level is recommended to fight Ghost?
For a party of 4 adventurers, Ghost represents a Deadly challenge around Level 1 and scales down to a Moderate/Hard challenge by Level 5.
Use Ghost in your campaign
Dungeon Manager lets you add Ghost directly to encounters, track it in live combat with HP and conditions, and share the battle with your players — all free.