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Ghost 5e

Medium Undead, Any Alignment

The Ghost is a medium undead in D&D 5e with a challenge rating of 4 (1,100 XP). It has 11 AC and 45 hit points. A translucent figure drifts through the air, its hollow eyes burning with eternal anguish as wisps of ethereal mist trail from its spectral form. The temperature plummets in its presence, and faint ec...

Armor Class

11

Hit Points

45

Challenge

4

1,100 XP

A translucent figure drifts through the air, its hollow eyes burning with eternal anguish as wisps of ethereal mist trail from its spectral form. The temperature plummets in its presence, and faint echoes of its mortal voice whisper forgotten sorrows.

Speed Walk fly 40
STR -2 (7)
DEX +1 (13)
CON +0 (10)
INT +0 (10)
WIS +1 (12)
CHA +3 (17)
Damage Immun. Immune: Cold, Necrotic, Poison; Resistant: Acid, Fire, Lightning, Thunder, Nonmagical Bludgeoning, Piercing, and Slashing
Condition Immun. Charmed, Exhaustion, Frightened, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained
Senses darkvision 60 ft., passive Perception 11
Languages The languages it knew in life

Special Traits & Features

Ethereal Sight Incorporeal Movement
Undead

DM Tactical & Combat Guide

Encounter Balance (Party of 4)

Deadly at Level 1 • Medium at Level 5

Combat Role

Medium Undead (Skirmisher / Line)

Party Difficulty Scaling (Party of 4)

Tier 1 (Lvl 3)
Medium / Hard
Tier 2 (Lvl 7)
Easy / Minion
Tier 3 (Lvl 12)
Easy / Minion
Tier 4 (Lvl 17)
Easy / Minion
Recommended Minions & Allies: Necromancers, Skeletons, Zombies, Ghouls, Shadows, Specters
Encounter Hook: Roused by a desecrated crypt or broken seal, seeking life-essence to expand its silent graveyard court.

Tactical Recommendations

  • Aerial Mobility: Use flying speed to maintain range against melee-heavy adventurers, swooping in only to execute high-impact actions.
  • Lighting Manipulation: Exploit darkvision or blindsight in total darkness to force players to rely on torchlight or spell slots.

Frequently Asked Questions

What is the Challenge Rating (CR) of Ghost?

Ghost is a Challenge Rating 4 creature, granting 1,100 XP when defeated in D&D 5e.

What are the Armor Class and Hit Points of Ghost?

Ghost has an Armor Class (AC) of 11 and approximately 45 hit points.

What party level is recommended to fight Ghost?

For a party of 4 adventurers, Ghost represents a Deadly challenge around Level 1 and scales down to a Moderate/Hard challenge by Level 5.

Use Ghost in your campaign

Dungeon Manager lets you add Ghost directly to encounters, track it in live combat with HP and conditions, and share the battle with your players — all free.