Hag, Sea 5e
Medium Fey, Chaotic Evil
The Hag, Sea is a medium fey in D&D 5e with a challenge rating of 2 (450 XP). It has 14 AC and 52 hit points. Barnacles and seaweed encrust her scaled hide as brine drips eternally from her kelp-tangled hair, filling the air with the stench of rotting tide pools. Her webbed claws click like crab shells, and h...
Armor Class
14
Hit Points
52
Challenge
2
450 XP
Barnacles and seaweed encrust her scaled hide as brine drips eternally from her kelp-tangled hair, filling the air with the stench of rotting tide pools. Her webbed claws click like crab shells, and her voice carries the rhythm of waves against jagged rocks.
Special Traits & Features
DM Tactical & Combat Guide
Encounter Balance (Party of 4)
Deadly at Level 1 • Medium at Level 3
Combat Role
Medium Fey (Skirmisher / Line)
Party Difficulty Scaling (Party of 4)
Tactical Recommendations
- Aquatic Advantage: Pull targets into water environments where characters without a swim speed suffer attack disadvantage and breath limits.
- Lighting Manipulation: Exploit darkvision or blindsight in total darkness to force players to rely on torchlight or spell slots.
Frequently Asked Questions
What is the Challenge Rating (CR) of Hag, Sea?
Hag, Sea is a Challenge Rating 2 creature, granting 450 XP when defeated in D&D 5e.
What are the Armor Class and Hit Points of Hag, Sea?
Hag, Sea has an Armor Class (AC) of 14 and approximately 52 hit points.
What party level is recommended to fight Hag, Sea?
For a party of 4 adventurers, Hag, Sea represents a Deadly challenge around Level 1 and scales down to a Moderate/Hard challenge by Level 3.
Use Hag, Sea in your campaign
Dungeon Manager lets you add Hag, Sea directly to encounters, track it in live combat with HP and conditions, and share the battle with your players — all free.