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Scout 5e

Medium Humanoid, Any Alignment

The Scout is a medium humanoid in D&D 5e with a challenge rating of 1/2 (100 XP). It has 13 (leather armor) AC and 16 (3d8+3) hit points.

Armor Class

13 (leather armor)

Hit Points

16 (3d8+3)

Challenge

1/2

100 XP

Speed Walk 30ft
STR +0 (11)
DEX +2 (14)
CON +1 (12)
INT +0 (11)
WIS +1 (13)
CHA +0 (11)
Skills Nature +4, Perception +5, Stealth +6, Survival +5
Languages Any one language (usually Common)

Special Traits & Features

Keen Hearing and Sight
Humanoid

DM Tactical & Combat Guide

Encounter Balance (Party of 4)

CR 1/2 • 100 XP

Combat Role

Medium Humanoid (Skirmisher / Line)

Party Difficulty Scaling (Party of 4)

Tier 1 (Lvl 3)
Easy / Minion
Tier 2 (Lvl 7)
Easy / Minion
Tier 3 (Lvl 12)
Easy / Minion
Tier 4 (Lvl 17)
Easy / Minion
Recommended Minions & Allies: Bandits, Veteran Captains, Archers, Spies, Bandit Thugs
Encounter Hook: Fortified within ruined choke points, collecting illicit road tolls and laying carefully organized ambushes.

Tactical Recommendations

  • Action Economy: Pair with minor minions or environmental terrain hazards to prevent the party from focus-firing in a single round.

Frequently Asked Questions

What is the Challenge Rating (CR) of Scout?

Scout is a Challenge Rating 1/2 creature, granting 100 XP when defeated in D&D 5e.

What are the Armor Class and Hit Points of Scout?

Scout has an Armor Class (AC) of 13 (leather armor) and approximately 16 (3d8+3) hit points.

What party level is recommended to fight Scout?

For a standard party of 4 adventurers, Scout (CR 1/2) is suitable for tier-appropriate encounters.

Use Scout in your campaign

Dungeon Manager lets you add Scout directly to encounters, track it in live combat with HP and conditions, and share the battle with your players — all free.