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Spy 5e

Medium Humanoid, Any Alignment

The Spy is a medium humanoid in D&D 5e with a challenge rating of 1 (200 XP). It has 12 AC and 27 (6d8) hit points.

Armor Class

12

Hit Points

27 (6d8)

Challenge

1

200 XP

Speed Walk 30ft
STR +0 (10)
DEX +2 (15)
CON +0 (10)
INT +1 (12)
WIS +2 (14)
CHA +3 (16)
Skills Deception +5, Insight +4, Investigation +5, Perception +6, Persuasion +5, Sleight Of Hand +4, Stealth +4
Languages Any two languages

Special Traits & Features

Cunning Action Sneak Attack
Humanoid

DM Tactical & Combat Guide

Encounter Balance (Party of 4)

CR 1 • 200 XP

Combat Role

Medium Humanoid (Skirmisher / Line)

Party Difficulty Scaling (Party of 4)

Tier 1 (Lvl 3)
Easy / Minion
Tier 2 (Lvl 7)
Easy / Minion
Tier 3 (Lvl 12)
Easy / Minion
Tier 4 (Lvl 17)
Easy / Minion
Recommended Minions & Allies: Bandits, Veteran Captains, Archers, Spies, Bandit Thugs
Encounter Hook: Fortified within ruined choke points, collecting illicit road tolls and laying carefully organized ambushes.

Tactical Recommendations

  • Action Economy: Pair with minor minions or environmental terrain hazards to prevent the party from focus-firing in a single round.

Frequently Asked Questions

What is the Challenge Rating (CR) of Spy?

Spy is a Challenge Rating 1 creature, granting 200 XP when defeated in D&D 5e.

What are the Armor Class and Hit Points of Spy?

Spy has an Armor Class (AC) of 12 and approximately 27 (6d8) hit points.

What party level is recommended to fight Spy?

For a standard party of 4 adventurers, Spy (CR 1) is suitable for tier-appropriate encounters.

Use Spy in your campaign

Dungeon Manager lets you add Spy directly to encounters, track it in live combat with HP and conditions, and share the battle with your players — all free.