Will-O'-Wisp 5e
Tiny Undead, Chaotic Evil
The Will-O'-Wisp is a tiny undead in D&D 5e with a challenge rating of 2 (450 XP). It has 19 AC and 22 hit points. A dancing orb of sickly green light bobs hypnotically through the darkness, its ethereal glow promising salvation while concealing the malevolent intelligence that feeds on the lost and desperate.
Armor Class
19
Hit Points
22
Challenge
2
450 XP
A dancing orb of sickly green light bobs hypnotically through the darkness, its ethereal glow promising salvation while concealing the malevolent intelligence that feeds on the lost and desperate.
Special Traits & Features
DM Tactical & Combat Guide
Encounter Balance (Party of 4)
Deadly at Level 1 • Medium at Level 3
Combat Role
Tiny Undead (Skirmisher / Line)
Party Difficulty Scaling (Party of 4)
Tactical Recommendations
- Aerial Mobility: Use flying speed to maintain range against melee-heavy adventurers, swooping in only to execute high-impact actions.
- Lighting Manipulation: Exploit darkvision or blindsight in total darkness to force players to rely on torchlight or spell slots.
Frequently Asked Questions
What is the Challenge Rating (CR) of Will-O'-Wisp?
Will-O'-Wisp is a Challenge Rating 2 creature, granting 450 XP when defeated in D&D 5e.
What are the Armor Class and Hit Points of Will-O'-Wisp?
Will-O'-Wisp has an Armor Class (AC) of 19 and approximately 22 hit points.
What party level is recommended to fight Will-O'-Wisp?
For a party of 4 adventurers, Will-O'-Wisp represents a Deadly challenge around Level 1 and scales down to a Moderate/Hard challenge by Level 3.
Use Will-O'-Wisp in your campaign
Dungeon Manager lets you add Will-O'-Wisp directly to encounters, track it in live combat with HP and conditions, and share the battle with your players — all free.