Commune 5e
Level 5 Divination • Ritual
Commune is a level 5 divination spell in D&D 5e. Casting time: 1 minute, range: Self, duration: 1 minute. Available to Cleric.
Casting Time
1 minute
Range
Self
Duration
1 minute
Components
V, S, M (incense and a vial of holy or unholy water)
You contact your deity or a divine proxy and ask up to three questions that can be answered with a yes or no. You must ask your questions before the spell ends. You receive a correct answer for each question.
Divine beings aren't necessarily omniscient, so you might receive "unclear" as an answer if a question pertains to information that lies beyond the deity's knowledge. In a case where a one-word answer could be misleading or contrary to the deity's interests, the GM might offer a short phrase as an answer instead.
If you cast the spell two or more times before finishing your next long rest, there is a cumulative 25 percent chance for each casting after the first that you get no answer. The GM makes this roll in secret.
Spellcasting & Tactical Insights
Action Economy
Standard Action • Primary turn investment.
Concentration
No Concentration • Safe to stack with persistent effects.
School Role
Divination: Gathers knowledge, scries distant locales, and foretells events. Ideal for DM information dumps and player scouting.
Frequently Asked Questions
What level spell is Commune and what school does it belong to?
Commune is a Level 5 spell belonging to the school of Divination in D&D 5e.
What are the casting time, range, and duration of Commune?
Commune has a casting time of 1 minute, range of Self, and duration of 1 minute.
Does Commune require concentration or ritual casting?
No, Commune does not require Concentration. It can also be cast as a Ritual.
Use Commune in your campaign
Dungeon Manager lets you add Commune to your characters, reference it during sessions, and track spell slots across encounters — all free.