Conjure Minor Elementals 5e
Level 4 Conjuration
Conjure Minor Elementals is a level 4 conjuration spell in D&D 5e. Casting time: 1 action, range: Self, duration: Concentration, up to 10 minutes. Available to Druid, Wizard.
Casting Time
1 action
Range
Self
Duration
Concentration, up to 10 minutes
Components
V, S
You conjure elemental spirits that flit around you. Until the spell ends, any attack you make deals an extra 2d8 damage (Acid, Cold, Fire, or Lightning — your choice) when you hit. At Higher Levels: The damage increases by 2d8 for each slot level above 4th.
Spellcasting & Tactical Insights
Action Economy
Standard Action • Primary turn investment.
Concentration
Requires Concentration (taking damage triggers DC 10 / half-damage Con saves).
School Role
Conjuration: Transports objects, creatures, or energy. Often provides battlefield control, teleportation, or allied summons.
Frequently Asked Questions
What level spell is Conjure Minor Elementals and what school does it belong to?
Conjure Minor Elementals is a Level 4 spell belonging to the school of Conjuration in D&D 5e.
What are the casting time, range, and duration of Conjure Minor Elementals?
Conjure Minor Elementals has a casting time of 1 action, range of Self, and duration of Concentration, up to 10 minutes.
Does Conjure Minor Elementals require concentration or ritual casting?
Yes, Conjure Minor Elementals requires Concentration. It cannot be cast as a ritual.
Use Conjure Minor Elementals in your campaign
Dungeon Manager lets you add Conjure Minor Elementals to your characters, reference it during sessions, and track spell slots across encounters — all free.