Divine Word 5e
Level 7 Evocation
Divine Word is a level 7 evocation spell in D&D 5e. Casting time: 1 bonus action, range: 30 feet, duration: Instantaneous. Available to Cleric.
Casting Time
1 bonus action
Range
30 feet
Duration
Instantaneous
Components
V
You utter a divine word, imbued with the power that shaped the world at the dawn of creation. Choose any number of creatures you can see within range. Each creature that can hear you must make a Charisma saving throw. On a failed save, a creature suffers an effect based on its current hit points:
- 50 hit points or fewer: deafened for 1 minute
- 40 hit points or fewer: deafened and blinded for 10 minutes
- 30 hit points or fewer: blinded, deafened, and stunned for 1 hour
- 20 hit points or fewer: killed instantly Regardless of its current hit points, a celestial, an elemental, a fey, or a fiend that fails its save is forced back to its plane of origin (if it isn't there already) and can't return to your current plane for 24 hours by any means short of a *wish* spell.
Spellcasting & Tactical Insights
Action Economy
Bonus Action • Leaves Action free for weapon attacks or cantrips.
Concentration
No Concentration • Safe to stack with persistent effects.
School Role
Evocation: Channels raw elemental energy. Delivers explosive area-of-effect damage, healing magic, or elemental barriers.
Frequently Asked Questions
What level spell is Divine Word and what school does it belong to?
Divine Word is a Level 7 spell belonging to the school of Evocation in D&D 5e.
What are the casting time, range, and duration of Divine Word?
Divine Word has a casting time of 1 bonus action, range of 30 feet, and duration of Instantaneous.
Does Divine Word require concentration or ritual casting?
No, Divine Word does not require Concentration. It cannot be cast as a ritual.
Use Divine Word in your campaign
Dungeon Manager lets you add Divine Word to your characters, reference it during sessions, and track spell slots across encounters — all free.