Fly 5e
Level 3 Transmutation
Fly is a level 3 transmutation spell in D&D 5e. Casting time: 1 action, range: Touch, duration: Concentration, up to 10 minutes. Available to Sorcerer, Warlock, Wizard.
Casting Time
1 action
Range
Touch
Duration
Concentration, up to 10 minutes
Components
V, S, M (a wing feather from any bird)
You touch a willing creature. The target gains a flying speed of 60 feet for the duration. When the spell ends, the target falls if it is still aloft, unless it can stop the fall.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you can target one additional creature for each slot level above 3rd.
Spellcasting & Tactical Insights
Action Economy
Standard Action • Primary turn investment.
Concentration
Requires Concentration (taking damage triggers DC 10 / half-damage Con saves).
School Role
Transmutation: Alters properties of physical matter or creatures. Provides flexible buffs, environmental reshaping, and mobility.
Frequently Asked Questions
What level spell is Fly and what school does it belong to?
Fly is a Level 3 spell belonging to the school of Transmutation in D&D 5e.
What are the casting time, range, and duration of Fly?
Fly has a casting time of 1 action, range of Touch, and duration of Concentration, up to 10 minutes.
Does Fly require concentration or ritual casting?
Yes, Fly requires Concentration. It cannot be cast as a ritual.
Use Fly in your campaign
Dungeon Manager lets you add Fly to your characters, reference it during sessions, and track spell slots across encounters — all free.