Heroes' Feast 5e
Level 6 Conjuration
Heroes' Feast is a level 6 conjuration spell in D&D 5e. Casting time: 10 minutes, range: 30 feet, duration: Instantaneous. Available to Cleric, Druid.
Casting Time
10 minutes
Range
30 feet
Duration
Instantaneous
Components
V, S, M (a gem-encrusted bowl worth at least 1,000 gp, which the spell consumes)
You bring forth a great feast, including magnificent food and drink. The feast takes 1 hour to consume and disappears at the end of that time, and the beneficial effects don't set in until this hour is over. Up to twelve creatures can partake of the feast.
A creature that partakes of the feast gains several benefits. The creature is cured of all diseases and poison, becomes immune to poison and being frightened, and makes all Wisdom saving throws with advantage. Its hit point maximum also increases by 2d10, and it gains the same number of hit points. These benefits last for 24 hours.
Spellcasting & Tactical Insights
Action Economy
Standard Action • Primary turn investment.
Concentration
No Concentration • Safe to stack with persistent effects.
School Role
Conjuration: Transports objects, creatures, or energy. Often provides battlefield control, teleportation, or allied summons.
Frequently Asked Questions
What level spell is Heroes' Feast and what school does it belong to?
Heroes' Feast is a Level 6 spell belonging to the school of Conjuration in D&D 5e.
What are the casting time, range, and duration of Heroes' Feast?
Heroes' Feast has a casting time of 10 minutes, range of 30 feet, and duration of Instantaneous.
Does Heroes' Feast require concentration or ritual casting?
No, Heroes' Feast does not require Concentration. It cannot be cast as a ritual.
Use Heroes' Feast in your campaign
Dungeon Manager lets you add Heroes' Feast to your characters, reference it during sessions, and track spell slots across encounters — all free.