Skip to content
Link copied to clipboard

Ice Storm 5e

Level 4 Evocation

Ice Storm is a level 4 evocation spell in D&D 5e. Casting time: 1 action, range: 300 feet, duration: Instantaneous. Available to Druid, Sorcerer, Wizard.

Casting Time

1 action

Range

300 feet

Duration

Instantaneous

Components

V, S, M (a pinch of dust and a few drops of water)

Evocation Level 4

A hail of rock-hard ice pounds to the ground in a 20-foot radius, 40-foot high cylinder centered on a point within range. Each creature in the cylinder must make a Dexterity saving throw. A creature takes 2d8 bludgeoning damage and 4d6 cold damage on a failed save, or half as much damage on a successful one.

Hailstones turn the storm's area of effect into difficult terrain until the end of your next turn.

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the bludgeoning damage increases by 1d8 for each slot level above 4th.

Material Components a pinch of dust and a few drops of water
Classes Druid, Sorcerer, Wizard

Spellcasting & Tactical Insights

Action Economy

Standard Action • Primary turn investment.

Concentration

No Concentration • Safe to stack with persistent effects.

School Role

Evocation: Channels raw elemental energy. Delivers explosive area-of-effect damage, healing magic, or elemental barriers.

Frequently Asked Questions

What level spell is Ice Storm and what school does it belong to?

Ice Storm is a Level 4 spell belonging to the school of Evocation in D&D 5e.

What are the casting time, range, and duration of Ice Storm?

Ice Storm has a casting time of 1 action, range of 300 feet, and duration of Instantaneous.

Does Ice Storm require concentration or ritual casting?

No, Ice Storm does not require Concentration. It cannot be cast as a ritual.

Use Ice Storm in your campaign

Dungeon Manager lets you add Ice Storm to your characters, reference it during sessions, and track spell slots across encounters — all free.