Ice Storm 5e
Level 4 Evocation
Ice Storm is a level 4 evocation spell in D&D 5e. Casting time: 1 action, range: 300 feet, duration: Instantaneous. Available to Druid, Sorcerer, Wizard.
Casting Time
1 action
Range
300 feet
Duration
Instantaneous
Components
V, S, M (a pinch of dust and a few drops of water)
A hail of rock-hard ice pounds to the ground in a 20-foot radius, 40-foot high cylinder centered on a point within range. Each creature in the cylinder must make a Dexterity saving throw. A creature takes 2d8 bludgeoning damage and 4d6 cold damage on a failed save, or half as much damage on a successful one.
Hailstones turn the storm's area of effect into difficult terrain until the end of your next turn.
At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the bludgeoning damage increases by 1d8 for each slot level above 4th.
Spellcasting & Tactical Insights
Action Economy
Standard Action • Primary turn investment.
Concentration
No Concentration • Safe to stack with persistent effects.
School Role
Evocation: Channels raw elemental energy. Delivers explosive area-of-effect damage, healing magic, or elemental barriers.
Frequently Asked Questions
What level spell is Ice Storm and what school does it belong to?
Ice Storm is a Level 4 spell belonging to the school of Evocation in D&D 5e.
What are the casting time, range, and duration of Ice Storm?
Ice Storm has a casting time of 1 action, range of 300 feet, and duration of Instantaneous.
Does Ice Storm require concentration or ritual casting?
No, Ice Storm does not require Concentration. It cannot be cast as a ritual.
Use Ice Storm in your campaign
Dungeon Manager lets you add Ice Storm to your characters, reference it during sessions, and track spell slots across encounters — all free.