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Maze 5e

Level 8 Conjuration

Maze is a level 8 conjuration spell in D&D 5e. Casting time: 1 action, range: 60 feet, duration: Concentration, up to 10 minutes. Available to Wizard.

Casting Time

1 action

Range

60 feet

Duration

Concentration, up to 10 minutes

Components

V, S

Conjuration Level 8

You banish a creature that you can see within range into a labyrinthine demiplane. The target remains there for the duration or until it escapes the maze.

The target can use its action to attempt to escape. When it does so, it makes a DC 20 Intelligence check. If it succeeds, it escapes, and the spell ends (a minotaur or goristro demon automatically succeeds).

When the spell ends, the target reappears in the space it left or, if that space is occupied, in the nearest unoccupied space.

Classes Wizard

Spellcasting & Tactical Insights

Action Economy

Standard Action • Primary turn investment.

Concentration

Requires Concentration (taking damage triggers DC 10 / half-damage Con saves).

School Role

Conjuration: Transports objects, creatures, or energy. Often provides battlefield control, teleportation, or allied summons.

Frequently Asked Questions

What level spell is Maze and what school does it belong to?

Maze is a Level 8 spell belonging to the school of Conjuration in D&D 5e.

What are the casting time, range, and duration of Maze?

Maze has a casting time of 1 action, range of 60 feet, and duration of Concentration, up to 10 minutes.

Does Maze require concentration or ritual casting?

Yes, Maze requires Concentration. It cannot be cast as a ritual.

Use Maze in your campaign

Dungeon Manager lets you add Maze to your characters, reference it during sessions, and track spell slots across encounters — all free.