Maze 5e
Level 8 Conjuration
Maze is a level 8 conjuration spell in D&D 5e. Casting time: 1 action, range: 60 feet, duration: Concentration, up to 10 minutes. Available to Wizard.
Casting Time
1 action
Range
60 feet
Duration
Concentration, up to 10 minutes
Components
V, S
You banish a creature that you can see within range into a labyrinthine demiplane. The target remains there for the duration or until it escapes the maze.
The target can use its action to attempt to escape. When it does so, it makes a DC 20 Intelligence check. If it succeeds, it escapes, and the spell ends (a minotaur or goristro demon automatically succeeds).
When the spell ends, the target reappears in the space it left or, if that space is occupied, in the nearest unoccupied space.
Spellcasting & Tactical Insights
Action Economy
Standard Action • Primary turn investment.
Concentration
Requires Concentration (taking damage triggers DC 10 / half-damage Con saves).
School Role
Conjuration: Transports objects, creatures, or energy. Often provides battlefield control, teleportation, or allied summons.
Frequently Asked Questions
What level spell is Maze and what school does it belong to?
Maze is a Level 8 spell belonging to the school of Conjuration in D&D 5e.
What are the casting time, range, and duration of Maze?
Maze has a casting time of 1 action, range of 60 feet, and duration of Concentration, up to 10 minutes.
Does Maze require concentration or ritual casting?
Yes, Maze requires Concentration. It cannot be cast as a ritual.
Use Maze in your campaign
Dungeon Manager lets you add Maze to your characters, reference it during sessions, and track spell slots across encounters — all free.