Meteor Swarm 5e
Level 9 Evocation
Meteor Swarm is a level 9 evocation spell in D&D 5e. Casting time: 1 action, range: 1 mile, duration: Instantaneous. Available to Sorcerer, Wizard.
Casting Time
1 action
Range
1 mile
Duration
Instantaneous
Components
V, S
Blazing orbs of fire plummet to the ground at four different points you can see within range. Each creature in a 40-foot radius sphere centered on each point you choose must make a Dexterity saving throw. The sphere spreads around corners. A creature takes 20d6 fire damage and 20d6 bludgeoning damage on a failed save, or half as much damage on a successful one. A creature in the area of more than one fiery burst is affected only once.
The spell damages objects in the area and ignites flammable objects that aren't being worn or carried.
Spellcasting & Tactical Insights
Action Economy
Standard Action • Primary turn investment.
Concentration
No Concentration • Safe to stack with persistent effects.
School Role
Evocation: Channels raw elemental energy. Delivers explosive area-of-effect damage, healing magic, or elemental barriers.
Frequently Asked Questions
What level spell is Meteor Swarm and what school does it belong to?
Meteor Swarm is a Level 9 spell belonging to the school of Evocation in D&D 5e.
What are the casting time, range, and duration of Meteor Swarm?
Meteor Swarm has a casting time of 1 action, range of 1 mile, and duration of Instantaneous.
Does Meteor Swarm require concentration or ritual casting?
No, Meteor Swarm does not require Concentration. It cannot be cast as a ritual.
Use Meteor Swarm in your campaign
Dungeon Manager lets you add Meteor Swarm to your characters, reference it during sessions, and track spell slots across encounters — all free.