Sunbeam 5e
Level 6 Evocation
Sunbeam is a level 6 evocation spell in D&D 5e. Casting time: 1 action, range: Self (60-foot line), duration: Concentration, up to 1 minute. Available to Druid, Sorcerer, Wizard.
Casting Time
1 action
Range
Self (60-foot line)
Duration
Concentration, up to 1 minute
Components
V, S, M (a magnifying glass)
A beam of brilliant light flashes out from your hand in a 5-foot wide, 60-foot long line. Each creature in the line must make a Constitution saving throw. On a failed save, a creature takes 6d8 radiant damage and is blinded until your next turn. On a successful save, it takes half as much damage and isn't blinded by this spell. Undead and oozes have disadvantage on this saving throw.
You can create a new line of radiance as your action on any turn until the spell ends.
For the duration, a mote of brilliant radiance shines in your hand. It sheds bright light in a 30-foot radius and dim light for an additional 30 feet. This light is sunlight.
Spellcasting & Tactical Insights
Action Economy
Standard Action • Primary turn investment.
Concentration
Requires Concentration (taking damage triggers DC 10 / half-damage Con saves).
School Role
Evocation: Channels raw elemental energy. Delivers explosive area-of-effect damage, healing magic, or elemental barriers.
Frequently Asked Questions
What level spell is Sunbeam and what school does it belong to?
Sunbeam is a Level 6 spell belonging to the school of Evocation in D&D 5e.
What are the casting time, range, and duration of Sunbeam?
Sunbeam has a casting time of 1 action, range of Self (60-foot line), and duration of Concentration, up to 1 minute.
Does Sunbeam require concentration or ritual casting?
Yes, Sunbeam requires Concentration. It cannot be cast as a ritual.
Use Sunbeam in your campaign
Dungeon Manager lets you add Sunbeam to your characters, reference it during sessions, and track spell slots across encounters — all free.