Time Stop 5e
Level 9 Transmutation
Time Stop is a level 9 transmutation spell in D&D 5e. Casting time: 1 action, range: Self, duration: Instantaneous. Available to Sorcerer, Wizard.
Casting Time
1 action
Range
Self
Duration
Instantaneous
Components
V
You briefly stop the flow of time for everyone but yourself. No time passes for other creatures, while you take 1d4 + 1 turns in a row, during which you can use actions and move as normal.
This spell ends if one of the actions you use during this period, or any effects that you create during this period, affects a creature other than you or an object being worn or carried by someone other than you. In addition, the spell ends if you move to a place more than 1,000 feet from the location where you cast it.
Spellcasting & Tactical Insights
Action Economy
Standard Action • Primary turn investment.
Concentration
No Concentration • Safe to stack with persistent effects.
School Role
Transmutation: Alters properties of physical matter or creatures. Provides flexible buffs, environmental reshaping, and mobility.
Frequently Asked Questions
What level spell is Time Stop and what school does it belong to?
Time Stop is a Level 9 spell belonging to the school of Transmutation in D&D 5e.
What are the casting time, range, and duration of Time Stop?
Time Stop has a casting time of 1 action, range of Self, and duration of Instantaneous.
Does Time Stop require concentration or ritual casting?
No, Time Stop does not require Concentration. It cannot be cast as a ritual.
Use Time Stop in your campaign
Dungeon Manager lets you add Time Stop to your characters, reference it during sessions, and track spell slots across encounters — all free.