True Resurrection 5e
Level 9 Necromancy
True Resurrection is a level 9 necromancy spell in D&D 5e. Casting time: 1 hour, range: Touch, duration: Instantaneous. Available to Cleric, Druid.
Casting Time
1 hour
Range
Touch
Duration
Instantaneous
Components
V, S, M (a sprinkle of holy water and diamonds worth at least 25,000 gp, which the spell consumes)
You touch a creature that has been dead for no longer than 200 years and that died for any reason except old age. If the creature's soul is free and willing, the creature is restored to life with all its hit points.
This spell closes all wounds, neutralizes any poison, cures all diseases, and lifts any curses affecting the creature when it died. The spell replaces damaged or missing organs and limbs. If the creature was undead, it is restored to its non-undead form.
The spell can even provide a new body if the original no longer exists, in which case you must speak the creature's name. The creature then appears in an unoccupied space you choose within 10 feet of you.
Spellcasting & Tactical Insights
Action Economy
Standard Action • Primary turn investment.
Concentration
No Concentration • Safe to stack with persistent effects.
School Role
Necromancy: Manipulates life, death, and vitality. Inflicts status effects, drains hit points, or animates undead minions.
Frequently Asked Questions
What level spell is True Resurrection and what school does it belong to?
True Resurrection is a Level 9 spell belonging to the school of Necromancy in D&D 5e.
What are the casting time, range, and duration of True Resurrection?
True Resurrection has a casting time of 1 hour, range of Touch, and duration of Instantaneous.
Does True Resurrection require concentration or ritual casting?
No, True Resurrection does not require Concentration. It cannot be cast as a ritual.
Use True Resurrection in your campaign
Dungeon Manager lets you add True Resurrection to your characters, reference it during sessions, and track spell slots across encounters — all free.