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True Seeing 5e

Level 6 Divination

True Seeing is a level 6 divination spell in D&D 5e. Casting time: 1 action, range: Touch, duration: 1 hour. Available to Bard, Cleric, Sorcerer, Warlock, Wizard.

Casting Time

1 action

Range

Touch

Duration

1 hour

Components

V, S, M (an ointment for the eyes that costs 25 gp; is made from mushroom powder, saffron, and fat; and is consumed by the spell)

Divination Level 6

This spell gives the willing creature you touch the ability to see things as they actually are. For the duration, the creature has truesight, notices secret doors hidden by magic, and can see into the Ethereal Plane, all out to a range of 120 feet.

Material Components an ointment for the eyes that costs 25 gp; is made from mushroom powder, saffron, and fat; and is consumed by the spell
Classes Bard, Cleric, Sorcerer, Warlock, Wizard

Spellcasting & Tactical Insights

Action Economy

Standard Action • Primary turn investment.

Concentration

No Concentration • Safe to stack with persistent effects.

School Role

Divination: Gathers knowledge, scries distant locales, and foretells events. Ideal for DM information dumps and player scouting.

Frequently Asked Questions

What level spell is True Seeing and what school does it belong to?

True Seeing is a Level 6 spell belonging to the school of Divination in D&D 5e.

What are the casting time, range, and duration of True Seeing?

True Seeing has a casting time of 1 action, range of Touch, and duration of 1 hour.

Does True Seeing require concentration or ritual casting?

No, True Seeing does not require Concentration. It cannot be cast as a ritual.

Use True Seeing in your campaign

Dungeon Manager lets you add True Seeing to your characters, reference it during sessions, and track spell slots across encounters — all free.