Vampiric Touch 5e
Level 3 Necromancy
Vampiric Touch is a level 3 necromancy spell in D&D 5e. Casting time: 1 action, range: Self, duration: Concentration, up to 1 minute. Available to Warlock, Wizard.
Casting Time
1 action
Range
Self
Duration
Concentration, up to 1 minute
Components
V, S
The touch of your shadow-wreathed hand can siphon life force from others to heal your wounds. Make a melee spell attack against a creature within your reach. On a hit, the target takes 3d6 necrotic damage, and you regain hit points equal to half the amount of necrotic damage dealt. Until the spell ends, you can make the attack again on each of your turns as an action.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.
Spellcasting & Tactical Insights
Action Economy
Standard Action • Primary turn investment.
Concentration
Requires Concentration (taking damage triggers DC 10 / half-damage Con saves).
School Role
Necromancy: Manipulates life, death, and vitality. Inflicts status effects, drains hit points, or animates undead minions.
Frequently Asked Questions
What level spell is Vampiric Touch and what school does it belong to?
Vampiric Touch is a Level 3 spell belonging to the school of Necromancy in D&D 5e.
What are the casting time, range, and duration of Vampiric Touch?
Vampiric Touch has a casting time of 1 action, range of Self, and duration of Concentration, up to 1 minute.
Does Vampiric Touch require concentration or ritual casting?
Yes, Vampiric Touch requires Concentration. It cannot be cast as a ritual.
Use Vampiric Touch in your campaign
Dungeon Manager lets you add Vampiric Touch to your characters, reference it during sessions, and track spell slots across encounters — all free.