Behir 5e
Huge Monstrosity, Neutral Evil
The Behir is a huge monstrosity in D&D 5e with a challenge rating of 11 (7,200 XP). It has 17 AC and 168 hit points. This serpentine giant stretches like a living lightning rod, its dozen legs carrying it with surprising agility while electricity crackles between its horn-crowned head and razor-sharp claws.
Armor Class
17
Hit Points
168
Challenge
11
7,200 XP
This serpentine giant stretches like a living lightning rod, its dozen legs carrying it with surprising agility while electricity crackles between its horn-crowned head and razor-sharp claws.
Special Traits & Features
DM Tactical & Combat Guide
Encounter Balance (Party of 4)
Deadly at Level 1 • Medium at Level 12
Combat Role
Huge Monstrosity (Skirmisher / Line)
Party Difficulty Scaling (Party of 4)
Tactical Recommendations
- Lighting Manipulation: Exploit darkvision or blindsight in total darkness to force players to rely on torchlight or spell slots.
Frequently Asked Questions
What is the Challenge Rating (CR) of Behir?
Behir is a Challenge Rating 11 creature, granting 7,200 XP when defeated in D&D 5e.
What are the Armor Class and Hit Points of Behir?
Behir has an Armor Class (AC) of 17 and approximately 168 hit points.
What party level is recommended to fight Behir?
For a party of 4 adventurers, Behir represents a Deadly challenge around Level 1 and scales down to a Moderate/Hard challenge by Level 12.
Use Behir in your campaign
Dungeon Manager lets you add Behir directly to encounters, track it in live combat with HP and conditions, and share the battle with your players — all free.