Centaur 5e
Large Monstrosity, Neutral Good
The Centaur is a large monstrosity in D&D 5e with a challenge rating of 2 (450 XP). It has 12 AC and 45 hit points. This noble creature combines the torso of a human warrior with the powerful body of a chestnut stallion, its weathered face bearing the wisdom of one who lives freely between civilization and wilderne...
Armor Class
12
Hit Points
45
Challenge
2
450 XP
This noble creature combines the torso of a human warrior with the powerful body of a chestnut stallion, its weathered face bearing the wisdom of one who lives freely between civilization and wilderness. A handcrafted spear rests easily in its grip, while wildflowers are woven through its flowing mane.
Special Traits & Features
DM Tactical & Combat Guide
Encounter Balance (Party of 4)
Deadly at Level 1 • Medium at Level 3
Combat Role
Large Monstrosity (Skirmisher / Line)
Party Difficulty Scaling (Party of 4)
Tactical Recommendations
- Action Economy: Pair with minor minions or environmental terrain hazards to prevent the party from focus-firing in a single round.
Frequently Asked Questions
What is the Challenge Rating (CR) of Centaur?
Centaur is a Challenge Rating 2 creature, granting 450 XP when defeated in D&D 5e.
What are the Armor Class and Hit Points of Centaur?
Centaur has an Armor Class (AC) of 12 and approximately 45 hit points.
What party level is recommended to fight Centaur?
For a party of 4 adventurers, Centaur represents a Deadly challenge around Level 1 and scales down to a Moderate/Hard challenge by Level 3.
Use Centaur in your campaign
Dungeon Manager lets you add Centaur directly to encounters, track it in live combat with HP and conditions, and share the battle with your players — all free.