Merrow 5e
Large Monstrosity, Chaotic Evil
The Merrow is a large monstrosity in D&D 5e with a challenge rating of 2 (450 XP). It has 13 AC and 45 hit points. A corrupted mockery of merfolk beauty, this hulking aquatic brute sports rotting scales, needle-sharp teeth, and claws that drip with brackish water and malice.
Armor Class
13
Hit Points
45
Challenge
2
450 XP
A corrupted mockery of merfolk beauty, this hulking aquatic brute sports rotting scales, needle-sharp teeth, and claws that drip with brackish water and malice.
Special Traits & Features
DM Tactical & Combat Guide
Encounter Balance (Party of 4)
Deadly at Level 1 • Medium at Level 3
Combat Role
Large Monstrosity (Skirmisher / Line)
Party Difficulty Scaling (Party of 4)
Tactical Recommendations
- Aquatic Advantage: Pull targets into water environments where characters without a swim speed suffer attack disadvantage and breath limits.
- Lighting Manipulation: Exploit darkvision or blindsight in total darkness to force players to rely on torchlight or spell slots.
Frequently Asked Questions
What is the Challenge Rating (CR) of Merrow?
Merrow is a Challenge Rating 2 creature, granting 450 XP when defeated in D&D 5e.
What are the Armor Class and Hit Points of Merrow?
Merrow has an Armor Class (AC) of 13 and approximately 45 hit points.
What party level is recommended to fight Merrow?
For a party of 4 adventurers, Merrow represents a Deadly challenge around Level 1 and scales down to a Moderate/Hard challenge by Level 3.
Use Merrow in your campaign
Dungeon Manager lets you add Merrow directly to encounters, track it in live combat with HP and conditions, and share the battle with your players — all free.