Devil, Bone 5e
Large Fiend, Lawful Evil
The Devil, Bone is a large fiend in D&D 5e with a challenge rating of 9 (5,000 XP). It has 19 AC and 142 hit points. A towering skeleton wreathed in hellfire, this devil's bones appear polished to ivory perfection while flames dance between its empty ribs.
Armor Class
19
Hit Points
142
Challenge
9
5,000 XP
A towering skeleton wreathed in hellfire, this devil's bones appear polished to ivory perfection while flames dance between its empty ribs.
Special Traits & Features
DM Tactical & Combat Guide
Encounter Balance (Party of 4)
Deadly at Level 1 • Medium at Level 11
Combat Role
Large Fiend (Skirmisher / Line)
Party Difficulty Scaling (Party of 4)
Tactical Recommendations
- Aerial Mobility: Use flying speed to maintain range against melee-heavy adventurers, swooping in only to execute high-impact actions.
- Lighting Manipulation: Exploit darkvision or blindsight in total darkness to force players to rely on torchlight or spell slots.
Frequently Asked Questions
What is the Challenge Rating (CR) of Devil, Bone?
Devil, Bone is a Challenge Rating 9 creature, granting 5,000 XP when defeated in D&D 5e.
What are the Armor Class and Hit Points of Devil, Bone?
Devil, Bone has an Armor Class (AC) of 19 and approximately 142 hit points.
What party level is recommended to fight Devil, Bone?
For a party of 4 adventurers, Devil, Bone represents a Deadly challenge around Level 1 and scales down to a Moderate/Hard challenge by Level 11.
Use Devil, Bone in your campaign
Dungeon Manager lets you add Devil, Bone directly to encounters, track it in live combat with HP and conditions, and share the battle with your players — all free.