Devil, Ice 5e
Large Fiend, Lawful Evil
The Devil, Ice is a large fiend in D&D 5e with a challenge rating of 14 (11,500 XP). It has 18 AC and 180 hit points. This towering fiend's pale blue flesh appears frozen solid, with jagged icicles protruding from its joints and spine like natural armor. Frost swirls constantly around its form, and its breath creates...
Armor Class
18
Hit Points
180
Challenge
14
11,500 XP
This towering fiend's pale blue flesh appears frozen solid, with jagged icicles protruding from its joints and spine like natural armor. Frost swirls constantly around its form, and its breath creates clouds of freezing mist that carry the bitter cold of the deepest hells.
Special Traits & Features
DM Tactical & Combat Guide
Encounter Balance (Party of 4)
Deadly at Level 1 • Medium at Level 16
Combat Role
Large Fiend (Skirmisher / Line)
Party Difficulty Scaling (Party of 4)
Tactical Recommendations
- Lighting Manipulation: Exploit darkvision or blindsight in total darkness to force players to rely on torchlight or spell slots.
Frequently Asked Questions
What is the Challenge Rating (CR) of Devil, Ice?
Devil, Ice is a Challenge Rating 14 creature, granting 11,500 XP when defeated in D&D 5e.
What are the Armor Class and Hit Points of Devil, Ice?
Devil, Ice has an Armor Class (AC) of 18 and approximately 180 hit points.
What party level is recommended to fight Devil, Ice?
For a party of 4 adventurers, Devil, Ice represents a Deadly challenge around Level 1 and scales down to a Moderate/Hard challenge by Level 16.
Use Devil, Ice in your campaign
Dungeon Manager lets you add Devil, Ice directly to encounters, track it in live combat with HP and conditions, and share the battle with your players — all free.