Devil, Imp 5e
Tiny Fiend, Lawful Evil
The Devil, Imp is a tiny fiend in D&D 5e with a challenge rating of 1 (200 XP). It has 13 AC and 10 hit points. This diminutive fiend resembles a winged gargoyle no larger than a house cat, its mottled red skin stretched tight over a wiry frame. Its oversized ears twitch constantly as it grins with needle-sharp...
Armor Class
13
Hit Points
10
Challenge
1
200 XP
This diminutive fiend resembles a winged gargoyle no larger than a house cat, its mottled red skin stretched tight over a wiry frame. Its oversized ears twitch constantly as it grins with needle-sharp teeth, while its barbed tail lashes with mischievous malice.
Special Traits & Features
DM Tactical & Combat Guide
Encounter Balance (Party of 4)
CR 1 • 200 XP
Combat Role
Tiny Fiend (Skirmisher / Line)
Party Difficulty Scaling (Party of 4)
Tactical Recommendations
- Aerial Mobility: Use flying speed to maintain range against melee-heavy adventurers, swooping in only to execute high-impact actions.
- Lighting Manipulation: Exploit darkvision or blindsight in total darkness to force players to rely on torchlight or spell slots.
Frequently Asked Questions
What is the Challenge Rating (CR) of Devil, Imp?
Devil, Imp is a Challenge Rating 1 creature, granting 200 XP when defeated in D&D 5e.
What are the Armor Class and Hit Points of Devil, Imp?
Devil, Imp has an Armor Class (AC) of 13 and approximately 10 hit points.
What party level is recommended to fight Devil, Imp?
For a standard party of 4 adventurers, Devil, Imp (CR 1) is suitable for tier-appropriate encounters.
Use Devil, Imp in your campaign
Dungeon Manager lets you add Devil, Imp directly to encounters, track it in live combat with HP and conditions, and share the battle with your players — all free.