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Devil, Imp 5e

Tiny Fiend, Lawful Evil

The Devil, Imp is a tiny fiend in D&D 5e with a challenge rating of 1 (200 XP). It has 13 AC and 10 hit points. This diminutive fiend resembles a winged gargoyle no larger than a house cat, its mottled red skin stretched tight over a wiry frame. Its oversized ears twitch constantly as it grins with needle-sharp...

Armor Class

13

Hit Points

10

Challenge

1

200 XP

This diminutive fiend resembles a winged gargoyle no larger than a house cat, its mottled red skin stretched tight over a wiry frame. Its oversized ears twitch constantly as it grins with needle-sharp teeth, while its barbed tail lashes with mischievous malice.

Speed Walk 20, 40 fly
STR -2 (6)
DEX +3 (17)
CON +1 (13)
INT +0 (11)
WIS +1 (12)
CHA +2 (14)
Skills Deception +4, Insight +3, Persuasion +4, Stealth +5
Damage Immun. Immune: Fire, Poison; Resistant: Cold, Nonmagical Bludgeoning, Piercing, and Slashing, Nonsilvered
Condition Immun. Poisoned
Senses darkvision 120 ft., passive Perception 11
Languages Infernal, Common

Special Traits & Features

Shapechanger Devil's Sight Magic Resistance
Fiend

DM Tactical & Combat Guide

Encounter Balance (Party of 4)

CR 1 • 200 XP

Combat Role

Tiny Fiend (Skirmisher / Line)

Party Difficulty Scaling (Party of 4)

Tier 1 (Lvl 3)
Easy / Minion
Tier 2 (Lvl 7)
Easy / Minion
Tier 3 (Lvl 12)
Easy / Minion
Tier 4 (Lvl 17)
Easy / Minion
Recommended Minions & Allies: Hell Hounds, Imps, Evil Priests, Dretch, Succubi/Incubi
Encounter Hook: Bound through a blood contract or corrupted artifact, executing a master scheme to sow discord in mortal realms.

Tactical Recommendations

  • Aerial Mobility: Use flying speed to maintain range against melee-heavy adventurers, swooping in only to execute high-impact actions.
  • Lighting Manipulation: Exploit darkvision or blindsight in total darkness to force players to rely on torchlight or spell slots.

Frequently Asked Questions

What is the Challenge Rating (CR) of Devil, Imp?

Devil, Imp is a Challenge Rating 1 creature, granting 200 XP when defeated in D&D 5e.

What are the Armor Class and Hit Points of Devil, Imp?

Devil, Imp has an Armor Class (AC) of 13 and approximately 10 hit points.

What party level is recommended to fight Devil, Imp?

For a standard party of 4 adventurers, Devil, Imp (CR 1) is suitable for tier-appropriate encounters.

Use Devil, Imp in your campaign

Dungeon Manager lets you add Devil, Imp directly to encounters, track it in live combat with HP and conditions, and share the battle with your players — all free.