Lizardfolk 5e
Medium Humanoid, Neutral
The Lizardfolk is a medium humanoid in D&D 5e with a challenge rating of 1/2 (100 XP). It has 15 AC and 22 hit points. This primitive reptilian humanoid stands tall on digitigrade legs, its mottled green and brown scales providing natural camouflage among swampland vegetation. Crude bone and leather armor adorns its f...
Armor Class
15
Hit Points
22
Challenge
1/2
100 XP
This primitive reptilian humanoid stands tall on digitigrade legs, its mottled green and brown scales providing natural camouflage among swampland vegetation. Crude bone and leather armor adorns its frame, while its elongated snout houses rows of sharp, yellowed teeth.
Special Traits & Features
DM Tactical & Combat Guide
Encounter Balance (Party of 4)
CR 1/2 • 100 XP
Combat Role
Medium Humanoid (Skirmisher / Line)
Party Difficulty Scaling (Party of 4)
Tactical Recommendations
- Aquatic Advantage: Pull targets into water environments where characters without a swim speed suffer attack disadvantage and breath limits.
Frequently Asked Questions
What is the Challenge Rating (CR) of Lizardfolk?
Lizardfolk is a Challenge Rating 1/2 creature, granting 100 XP when defeated in D&D 5e.
What are the Armor Class and Hit Points of Lizardfolk?
Lizardfolk has an Armor Class (AC) of 15 and approximately 22 hit points.
What party level is recommended to fight Lizardfolk?
For a standard party of 4 adventurers, Lizardfolk (CR 1/2) is suitable for tier-appropriate encounters.
Use Lizardfolk in your campaign
Dungeon Manager lets you add Lizardfolk directly to encounters, track it in live combat with HP and conditions, and share the battle with your players — all free.