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Mage 5e

Medium Humanoid, Any Alignment

The Mage is a medium humanoid in D&D 5e with a challenge rating of 6 (2,300 XP). It has 12 (15 with mage armor) AC and 40 (9d8) hit points.

Armor Class

12 (15 with mage armor)

Hit Points

40 (9d8)

Challenge

6

2,300 XP

Speed Walk 30ft
STR -1 (9)
DEX +2 (14)
CON +0 (11)
INT +3 (17)
WIS +1 (12)
CHA +0 (11)
Saving Throws INT +6, WIS +4
Skills Arcana +6, History +6
Languages Any four languages

Special Traits & Features

Spellcasting
Humanoid

DM Tactical & Combat Guide

Encounter Balance (Party of 4)

Deadly at Level 1 • Medium at Level 6

Combat Role

Medium Humanoid (Skirmisher / Line)

Party Difficulty Scaling (Party of 4)

Tier 1 (Lvl 3)
Deadly
Tier 2 (Lvl 7)
Easy / Minion
Tier 3 (Lvl 12)
Easy / Minion
Tier 4 (Lvl 17)
Easy / Minion
Recommended Minions & Allies: Bandits, Veteran Captains, Archers, Spies, Bandit Thugs
Encounter Hook: Fortified within ruined choke points, collecting illicit road tolls and laying carefully organized ambushes.

Tactical Recommendations

  • Action Economy: Pair with minor minions or environmental terrain hazards to prevent the party from focus-firing in a single round.

Frequently Asked Questions

What is the Challenge Rating (CR) of Mage?

Mage is a Challenge Rating 6 creature, granting 2,300 XP when defeated in D&D 5e.

What are the Armor Class and Hit Points of Mage?

Mage has an Armor Class (AC) of 12 (15 with mage armor) and approximately 40 (9d8) hit points.

What party level is recommended to fight Mage?

For a party of 4 adventurers, Mage represents a Deadly challenge around Level 1 and scales down to a Moderate/Hard challenge by Level 6.

Use Mage in your campaign

Dungeon Manager lets you add Mage directly to encounters, track it in live combat with HP and conditions, and share the battle with your players — all free.