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Priest 5e

Medium Humanoid, Any Alignment

The Priest is a medium humanoid in D&D 5e with a challenge rating of 2 (450 XP). It has 13 (chain shirt) AC and 27 (5d8+5) hit points.

Armor Class

13 (chain shirt)

Hit Points

27 (5d8+5)

Challenge

2

450 XP

Speed Walk 30ft
STR +0 (10)
DEX +0 (10)
CON +1 (12)
INT +1 (13)
WIS +3 (16)
CHA +1 (13)
Skills Medicine +7, Persuasion +3, Religion +4
Languages Any two languages

Special Traits & Features

Divine Eminence Spellcasting
Humanoid

DM Tactical & Combat Guide

Encounter Balance (Party of 4)

Deadly at Level 1 • Medium at Level 3

Combat Role

Medium Humanoid (Skirmisher / Line)

Party Difficulty Scaling (Party of 4)

Tier 1 (Lvl 3)
Easy / Minion
Tier 2 (Lvl 7)
Easy / Minion
Tier 3 (Lvl 12)
Easy / Minion
Tier 4 (Lvl 17)
Easy / Minion
Recommended Minions & Allies: Bandits, Veteran Captains, Archers, Spies, Bandit Thugs
Encounter Hook: Fortified within ruined choke points, collecting illicit road tolls and laying carefully organized ambushes.

Tactical Recommendations

  • Action Economy: Pair with minor minions or environmental terrain hazards to prevent the party from focus-firing in a single round.

Frequently Asked Questions

What is the Challenge Rating (CR) of Priest?

Priest is a Challenge Rating 2 creature, granting 450 XP when defeated in D&D 5e.

What are the Armor Class and Hit Points of Priest?

Priest has an Armor Class (AC) of 13 (chain shirt) and approximately 27 (5d8+5) hit points.

What party level is recommended to fight Priest?

For a party of 4 adventurers, Priest represents a Deadly challenge around Level 1 and scales down to a Moderate/Hard challenge by Level 3.

Use Priest in your campaign

Dungeon Manager lets you add Priest directly to encounters, track it in live combat with HP and conditions, and share the battle with your players — all free.