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Cult Fanatic 5e

Medium Humanoid, Any Non-Good Alignment

The Cult Fanatic is a medium humanoid in D&D 5e with a challenge rating of 2 (450 XP). It has 13 (leather armor) AC and 33 (6d8+6) hit points.

Armor Class

13 (leather armor)

Hit Points

33 (6d8+6)

Challenge

2

450 XP

Speed Walk 30ft
STR +0 (11)
DEX +2 (14)
CON +1 (12)
INT +0 (10)
WIS +1 (13)
CHA +2 (14)
Skills Deception +4, Persuasion +4, Religion +2
Languages Any one language (usually Common)

Special Traits & Features

Dark Devotion Spellcasting
Humanoid

DM Tactical & Combat Guide

Encounter Balance (Party of 4)

Deadly at Level 1 • Medium at Level 3

Combat Role

Medium Humanoid (Skirmisher / Line)

Party Difficulty Scaling (Party of 4)

Tier 1 (Lvl 3)
Easy / Minion
Tier 2 (Lvl 7)
Easy / Minion
Tier 3 (Lvl 12)
Easy / Minion
Tier 4 (Lvl 17)
Easy / Minion
Recommended Minions & Allies: Bandits, Veteran Captains, Archers, Spies, Bandit Thugs
Encounter Hook: Fortified within ruined choke points, collecting illicit road tolls and laying carefully organized ambushes.

Tactical Recommendations

  • Action Economy: Pair with minor minions or environmental terrain hazards to prevent the party from focus-firing in a single round.

Frequently Asked Questions

What is the Challenge Rating (CR) of Cult Fanatic?

Cult Fanatic is a Challenge Rating 2 creature, granting 450 XP when defeated in D&D 5e.

What are the Armor Class and Hit Points of Cult Fanatic?

Cult Fanatic has an Armor Class (AC) of 13 (leather armor) and approximately 33 (6d8+6) hit points.

What party level is recommended to fight Cult Fanatic?

For a party of 4 adventurers, Cult Fanatic represents a Deadly challenge around Level 1 and scales down to a Moderate/Hard challenge by Level 3.

Use Cult Fanatic in your campaign

Dungeon Manager lets you add Cult Fanatic directly to encounters, track it in live combat with HP and conditions, and share the battle with your players — all free.