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Arcane Eye 5e

Level 4 Divination

Arcane Eye is a level 4 divination spell in D&D 5e. Casting time: 1 action, range: 30 feet, duration: Concentration, up to 1 hour. Available to Cleric, Wizard.

Casting Time

1 action

Range

30 feet

Duration

Concentration, up to 1 hour

Components

V, S, M (a bit of bat fur)

Divination Level 4

You create an invisible, magical eye within range that hovers in the air for the duration.

You mentally receive visual information from the eye, which has normal vision and darkvision out to 30 feet. The eye can look in every direction.

As an action, you can move the eye up to 30 feet in any direction. There is no limit to how far away from you the eye can move, but it can't enter another plane of existence. A solid barrier blocks the eye's movement, but the eye can pass through an opening as small as 1 inch in diameter.

Material Components a bit of bat fur
Classes Cleric, Wizard

Spellcasting & Tactical Insights

Action Economy

Standard Action • Primary turn investment.

Concentration

Requires Concentration (taking damage triggers DC 10 / half-damage Con saves).

School Role

Divination: Gathers knowledge, scries distant locales, and foretells events. Ideal for DM information dumps and player scouting.

Frequently Asked Questions

What level spell is Arcane Eye and what school does it belong to?

Arcane Eye is a Level 4 spell belonging to the school of Divination in D&D 5e.

What are the casting time, range, and duration of Arcane Eye?

Arcane Eye has a casting time of 1 action, range of 30 feet, and duration of Concentration, up to 1 hour.

Does Arcane Eye require concentration or ritual casting?

Yes, Arcane Eye requires Concentration. It cannot be cast as a ritual.

Use Arcane Eye in your campaign

Dungeon Manager lets you add Arcane Eye to your characters, reference it during sessions, and track spell slots across encounters — all free.