Freedom of Movement 5e
Level 4 Abjuration
Freedom of Movement is a level 4 abjuration spell in D&D 5e. Casting time: 1 action, range: Touch, duration: 1 hour. Available to Bard, Cleric, Druid, Ranger.
Casting Time
1 action
Range
Touch
Duration
1 hour
Components
V, S, M (a leather strap, bound around the arm or a similar appendage)
You touch a willing creature. For the duration, the target's movement is unaffected by difficult terrain, and spells and other magical effects can neither reduce the target's speed nor cause the target to be paralyzed or restrained.
The target can also spend 5 feet of movement to automatically escape from nonmagical restraints, such as manacles or a creature that has it grappled. Finally, being underwater imposes no penalties on the target's movement or attacks.
Spellcasting & Tactical Insights
Action Economy
Standard Action • Primary turn investment.
Concentration
No Concentration • Safe to stack with persistent effects.
School Role
Abjuration: Protective and warding magic. Excellent for negating hostile spells, boosting AC, and creating barriers.
Frequently Asked Questions
What level spell is Freedom of Movement and what school does it belong to?
Freedom of Movement is a Level 4 spell belonging to the school of Abjuration in D&D 5e.
What are the casting time, range, and duration of Freedom of Movement?
Freedom of Movement has a casting time of 1 action, range of Touch, and duration of 1 hour.
Does Freedom of Movement require concentration or ritual casting?
No, Freedom of Movement does not require Concentration. It cannot be cast as a ritual.
Use Freedom of Movement in your campaign
Dungeon Manager lets you add Freedom of Movement to your characters, reference it during sessions, and track spell slots across encounters — all free.