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Blindness/Deafness 5e

Level 2 Necromancy

Blindness/Deafness is a level 2 necromancy spell in D&D 5e. Casting time: 1 action, range: 30 feet, duration: 1 minute. Available to Bard, Cleric, Sorcerer, Wizard.

Casting Time

1 action

Range

30 feet

Duration

1 minute

Components

V

Necromancy Level 2

You can blind or deafen a foe. Choose one creature that you can see within range to make a Constitution saving throw. If it fails, the target is either blinded or deafened (your choice) for the duration. At the end of each of its turns, the target can make a Constitution saving throw. On a success, the spell ends.

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.

Classes Bard, Cleric, Sorcerer, Wizard

Spellcasting & Tactical Insights

Action Economy

Standard Action • Primary turn investment.

Concentration

No Concentration • Safe to stack with persistent effects.

School Role

Necromancy: Manipulates life, death, and vitality. Inflicts status effects, drains hit points, or animates undead minions.

Frequently Asked Questions

What level spell is Blindness/Deafness and what school does it belong to?

Blindness/Deafness is a Level 2 spell belonging to the school of Necromancy in D&D 5e.

What are the casting time, range, and duration of Blindness/Deafness?

Blindness/Deafness has a casting time of 1 action, range of 30 feet, and duration of 1 minute.

Does Blindness/Deafness require concentration or ritual casting?

No, Blindness/Deafness does not require Concentration. It cannot be cast as a ritual.

Use Blindness/Deafness in your campaign

Dungeon Manager lets you add Blindness/Deafness to your characters, reference it during sessions, and track spell slots across encounters — all free.