Blindness/Deafness 5e
Level 2 Necromancy
Blindness/Deafness is a level 2 necromancy spell in D&D 5e. Casting time: 1 action, range: 30 feet, duration: 1 minute. Available to Bard, Cleric, Sorcerer, Wizard.
Casting Time
1 action
Range
30 feet
Duration
1 minute
Components
V
You can blind or deafen a foe. Choose one creature that you can see within range to make a Constitution saving throw. If it fails, the target is either blinded or deafened (your choice) for the duration. At the end of each of its turns, the target can make a Constitution saving throw. On a success, the spell ends.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.
Spellcasting & Tactical Insights
Action Economy
Standard Action • Primary turn investment.
Concentration
No Concentration • Safe to stack with persistent effects.
School Role
Necromancy: Manipulates life, death, and vitality. Inflicts status effects, drains hit points, or animates undead minions.
Frequently Asked Questions
What level spell is Blindness/Deafness and what school does it belong to?
Blindness/Deafness is a Level 2 spell belonging to the school of Necromancy in D&D 5e.
What are the casting time, range, and duration of Blindness/Deafness?
Blindness/Deafness has a casting time of 1 action, range of 30 feet, and duration of 1 minute.
Does Blindness/Deafness require concentration or ritual casting?
No, Blindness/Deafness does not require Concentration. It cannot be cast as a ritual.
Use Blindness/Deafness in your campaign
Dungeon Manager lets you add Blindness/Deafness to your characters, reference it during sessions, and track spell slots across encounters — all free.