Ray of Enfeeblement 5e
Level 2 Necromancy
Ray of Enfeeblement is a level 2 necromancy spell in D&D 5e. Casting time: 1 action, range: 60 feet, duration: Concentration, up to 1 minute. Available to Warlock, Wizard.
Casting Time
1 action
Range
60 feet
Duration
Concentration, up to 1 minute
Components
V, S
A black beam of enervating energy springs from your finger toward a creature within range. Make a ranged spell attack against the target. On a hit, the target deals only half damage with weapon attacks that use Strength until the spell ends.
At the end of each of the target's turns, it can make a Constitution saving throw against the spell. On a success, the spell ends.
Spellcasting & Tactical Insights
Action Economy
Standard Action • Primary turn investment.
Concentration
Requires Concentration (taking damage triggers DC 10 / half-damage Con saves).
School Role
Necromancy: Manipulates life, death, and vitality. Inflicts status effects, drains hit points, or animates undead minions.
Frequently Asked Questions
What level spell is Ray of Enfeeblement and what school does it belong to?
Ray of Enfeeblement is a Level 2 spell belonging to the school of Necromancy in D&D 5e.
What are the casting time, range, and duration of Ray of Enfeeblement?
Ray of Enfeeblement has a casting time of 1 action, range of 60 feet, and duration of Concentration, up to 1 minute.
Does Ray of Enfeeblement require concentration or ritual casting?
Yes, Ray of Enfeeblement requires Concentration. It cannot be cast as a ritual.
Use Ray of Enfeeblement in your campaign
Dungeon Manager lets you add Ray of Enfeeblement to your characters, reference it during sessions, and track spell slots across encounters — all free.