Skip to content
Link copied to clipboard

Spider Climb 5e

Level 2 Transmutation

Spider Climb is a level 2 transmutation spell in D&D 5e. Casting time: 1 action, range: Touch, duration: Concentration, up to 1 hour. Available to Sorcerer, Warlock, Wizard.

Casting Time

1 action

Range

Touch

Duration

Concentration, up to 1 hour

Components

V, S, M (a drop of bitumen and a spider)

Transmutation Level 2

Until the spell ends, one willing creature you touch gains the ability to move up, down, and across vertical surfaces and upside down along ceilings, while leaving its hands free. The target also gains a climbing speed equal to its walking speed.

Material Components a drop of bitumen and a spider
Classes Sorcerer, Warlock, Wizard

Spellcasting & Tactical Insights

Action Economy

Standard Action • Primary turn investment.

Concentration

Requires Concentration (taking damage triggers DC 10 / half-damage Con saves).

School Role

Transmutation: Alters properties of physical matter or creatures. Provides flexible buffs, environmental reshaping, and mobility.

Frequently Asked Questions

What level spell is Spider Climb and what school does it belong to?

Spider Climb is a Level 2 spell belonging to the school of Transmutation in D&D 5e.

What are the casting time, range, and duration of Spider Climb?

Spider Climb has a casting time of 1 action, range of Touch, and duration of Concentration, up to 1 hour.

Does Spider Climb require concentration or ritual casting?

Yes, Spider Climb requires Concentration. It cannot be cast as a ritual.

Use Spider Climb in your campaign

Dungeon Manager lets you add Spider Climb to your characters, reference it during sessions, and track spell slots across encounters — all free.