Magic Weapon 5e
Level 2 Transmutation
Magic Weapon is a level 2 transmutation spell in D&D 5e. Casting time: 1 bonus action, range: Touch, duration: Concentration, up to 1 hour. Available to Paladin, Wizard.
Casting Time
1 bonus action
Range
Touch
Duration
Concentration, up to 1 hour
Components
V, S
You touch a nonmagical weapon. Until the spell ends, that weapon becomes a magic weapon with a +1 bonus to attack rolls and damage rolls.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the bonus increases to +2. When you use a spell slot of 6th level or higher, the bonus increases to +3.
Spellcasting & Tactical Insights
Action Economy
Bonus Action • Leaves Action free for weapon attacks or cantrips.
Concentration
Requires Concentration (taking damage triggers DC 10 / half-damage Con saves).
School Role
Transmutation: Alters properties of physical matter or creatures. Provides flexible buffs, environmental reshaping, and mobility.
Frequently Asked Questions
What level spell is Magic Weapon and what school does it belong to?
Magic Weapon is a Level 2 spell belonging to the school of Transmutation in D&D 5e.
What are the casting time, range, and duration of Magic Weapon?
Magic Weapon has a casting time of 1 bonus action, range of Touch, and duration of Concentration, up to 1 hour.
Does Magic Weapon require concentration or ritual casting?
Yes, Magic Weapon requires Concentration. It cannot be cast as a ritual.
Use Magic Weapon in your campaign
Dungeon Manager lets you add Magic Weapon to your characters, reference it during sessions, and track spell slots across encounters — all free.