Rope Trick 5e
Level 2 Transmutation
Rope Trick is a level 2 transmutation spell in D&D 5e. Casting time: 1 action, range: Touch, duration: 1 hour. Available to Wizard.
Casting Time
1 action
Range
Touch
Duration
1 hour
Components
V, S, M (powdered corn extract and a twisted loop of parchment)
You touch a length of rope that is up to 60 feet long. One end of the rope then rises into the air until the whole rope hangs perpendicular to the ground. At the upper end of the rope, an invisible entrance opens to an extradimensional space that lasts until the spell ends.
The extradimensional space can be reached by climbing to the top of the rope. The space can hold as many as eight Medium or smaller creatures. The rope can be pulled into the space, making the rope disappear from view outside the space.
Attacks and spells can't cross through the entrance into or out of the extradimensional space, but those inside can see out of it as if through a 3-foot-by-5-foot window centered on the rope.
Anything inside the extradimensional space drops out when the spell ends.
Spellcasting & Tactical Insights
Action Economy
Standard Action • Primary turn investment.
Concentration
No Concentration • Safe to stack with persistent effects.
School Role
Transmutation: Alters properties of physical matter or creatures. Provides flexible buffs, environmental reshaping, and mobility.
Frequently Asked Questions
What level spell is Rope Trick and what school does it belong to?
Rope Trick is a Level 2 spell belonging to the school of Transmutation in D&D 5e.
What are the casting time, range, and duration of Rope Trick?
Rope Trick has a casting time of 1 action, range of Touch, and duration of 1 hour.
Does Rope Trick require concentration or ritual casting?
No, Rope Trick does not require Concentration. It cannot be cast as a ritual.
Use Rope Trick in your campaign
Dungeon Manager lets you add Rope Trick to your characters, reference it during sessions, and track spell slots across encounters — all free.