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Blur 5e

Level 2 Illusion

Blur is a level 2 illusion spell in D&D 5e. Casting time: 1 action, range: Self, duration: Concentration, up to 1 minute. Available to Sorcerer, Wizard.

Casting Time

1 action

Range

Self

Duration

Concentration, up to 1 minute

Components

V

Illusion Level 2

Your body becomes blurred, shifting and wavering to all who can see you. For the duration, any creature has disadvantage on attack rolls against you. An attacker is immune to this effect if it doesn't rely on sight, as with blindsight, or can see through illusions, as with truesight.

Classes Sorcerer, Wizard

Spellcasting & Tactical Insights

Action Economy

Standard Action • Primary turn investment.

Concentration

Requires Concentration (taking damage triggers DC 10 / half-damage Con saves).

School Role

Illusion: Deceives senses and warps perception. Best used for creative diversions, stealth cover, and manipulating NPCs.

Frequently Asked Questions

What level spell is Blur and what school does it belong to?

Blur is a Level 2 spell belonging to the school of Illusion in D&D 5e.

What are the casting time, range, and duration of Blur?

Blur has a casting time of 1 action, range of Self, and duration of Concentration, up to 1 minute.

Does Blur require concentration or ritual casting?

Yes, Blur requires Concentration. It cannot be cast as a ritual.

Use Blur in your campaign

Dungeon Manager lets you add Blur to your characters, reference it during sessions, and track spell slots across encounters — all free.