Blur 5e
Level 2 Illusion
Blur is a level 2 illusion spell in D&D 5e. Casting time: 1 action, range: Self, duration: Concentration, up to 1 minute. Available to Sorcerer, Wizard.
Casting Time
1 action
Range
Self
Duration
Concentration, up to 1 minute
Components
V
Your body becomes blurred, shifting and wavering to all who can see you. For the duration, any creature has disadvantage on attack rolls against you. An attacker is immune to this effect if it doesn't rely on sight, as with blindsight, or can see through illusions, as with truesight.
Spellcasting & Tactical Insights
Action Economy
Standard Action • Primary turn investment.
Concentration
Requires Concentration (taking damage triggers DC 10 / half-damage Con saves).
School Role
Illusion: Deceives senses and warps perception. Best used for creative diversions, stealth cover, and manipulating NPCs.
Frequently Asked Questions
What level spell is Blur and what school does it belong to?
Blur is a Level 2 spell belonging to the school of Illusion in D&D 5e.
What are the casting time, range, and duration of Blur?
Blur has a casting time of 1 action, range of Self, and duration of Concentration, up to 1 minute.
Does Blur require concentration or ritual casting?
Yes, Blur requires Concentration. It cannot be cast as a ritual.
Use Blur in your campaign
Dungeon Manager lets you add Blur to your characters, reference it during sessions, and track spell slots across encounters — all free.