Enthrall 5e
Level 2 Enchantment
Enthrall is a level 2 enchantment spell in D&D 5e. Casting time: 1 action, range: 60 feet, duration: 1 minute. Available to Bard, Warlock.
Casting Time
1 action
Range
60 feet
Duration
1 minute
Components
V, S
You weave a distracting string of words, causing creatures of your choice that you can see within range and that can hear you to make a Wisdom saving throw. Any creature that can't be charmed succeeds on this saving throw automatically, and if you or your companions are fighting a creature, it has advantage on the save. On a failed save, the target has disadvantage on Wisdom (Perception) checks made to perceive any creature other than you until the spell ends or until the target can no longer hear you. The spell ends if you are incapacitated or can no longer speak.
Spellcasting & Tactical Insights
Action Economy
Standard Action • Primary turn investment.
Concentration
No Concentration • Safe to stack with persistent effects.
School Role
Enchantment: Influences minds and wills. Can turn enemies into temporary allies or inflict severe crowd-control debuffs.
Frequently Asked Questions
What level spell is Enthrall and what school does it belong to?
Enthrall is a Level 2 spell belonging to the school of Enchantment in D&D 5e.
What are the casting time, range, and duration of Enthrall?
Enthrall has a casting time of 1 action, range of 60 feet, and duration of 1 minute.
Does Enthrall require concentration or ritual casting?
No, Enthrall does not require Concentration. It cannot be cast as a ritual.
Use Enthrall in your campaign
Dungeon Manager lets you add Enthrall to your characters, reference it during sessions, and track spell slots across encounters — all free.