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Zone of Truth 5e

Level 2 Enchantment

Zone of Truth is a level 2 enchantment spell in D&D 5e. Casting time: 1 action, range: 60 feet, duration: 10 minutes. Available to Bard, Cleric, Paladin.

Casting Time

1 action

Range

60 feet

Duration

10 minutes

Components

V, S

Enchantment Level 2

You create a magical zone that guards against deception in a 15-foot radius sphere centered on a point of your choice within range. Until the spell ends, a creature that enters the spell's area for the first time on a turn or starts its turn there must make a Charisma saving throw. On a failed save, a creature can't speak a deliberate lie while in the radius. You know whether each creature succeeds or fails on its saving throw.

An affected creature is aware of the spell and can thus avoid answering questions to which it would normally respond with a lie. Such a creature can be evasive in its answers as long as it remains within the boundaries of the truth.

Classes Bard, Cleric, Paladin

Spellcasting & Tactical Insights

Action Economy

Standard Action • Primary turn investment.

Concentration

No Concentration • Safe to stack with persistent effects.

School Role

Enchantment: Influences minds and wills. Can turn enemies into temporary allies or inflict severe crowd-control debuffs.

Frequently Asked Questions

What level spell is Zone of Truth and what school does it belong to?

Zone of Truth is a Level 2 spell belonging to the school of Enchantment in D&D 5e.

What are the casting time, range, and duration of Zone of Truth?

Zone of Truth has a casting time of 1 action, range of 60 feet, and duration of 10 minutes.

Does Zone of Truth require concentration or ritual casting?

No, Zone of Truth does not require Concentration. It cannot be cast as a ritual.

Use Zone of Truth in your campaign

Dungeon Manager lets you add Zone of Truth to your characters, reference it during sessions, and track spell slots across encounters — all free.