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Continual Flame 5e

Level 2 Evocation

Continual Flame is a level 2 evocation spell in D&D 5e. Casting time: 1 action, range: Touch, duration: Until dispelled. Available to Cleric, Wizard.

Casting Time

1 action

Range

Touch

Duration

Until dispelled

Components

V, S, M (ruby dust worth 50 gp, which the spell consumes)

Evocation Level 2

A flame, equivalent in brightness to a torch, springs forth from an object that you touch. The effect looks like a regular flame, but it creates no heat and doesn't use oxygen. A *continual flame* can be covered or hidden but not smothered or quenched.

Material Components ruby dust worth 50 gp, which the spell consumes
Classes Cleric, Wizard

Spellcasting & Tactical Insights

Action Economy

Standard Action • Primary turn investment.

Concentration

No Concentration • Safe to stack with persistent effects.

School Role

Evocation: Channels raw elemental energy. Delivers explosive area-of-effect damage, healing magic, or elemental barriers.

Frequently Asked Questions

What level spell is Continual Flame and what school does it belong to?

Continual Flame is a Level 2 spell belonging to the school of Evocation in D&D 5e.

What are the casting time, range, and duration of Continual Flame?

Continual Flame has a casting time of 1 action, range of Touch, and duration of Until dispelled.

Does Continual Flame require concentration or ritual casting?

No, Continual Flame does not require Concentration. It cannot be cast as a ritual.

Use Continual Flame in your campaign

Dungeon Manager lets you add Continual Flame to your characters, reference it during sessions, and track spell slots across encounters — all free.