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Branding Smite 5e

Level 2 Evocation

Branding Smite is a level 2 evocation spell in D&D 5e. Casting time: 1 bonus action, range: Self, duration: Concentration, up to 1 minute. Available to Paladin.

Casting Time

1 bonus action

Range

Self

Duration

Concentration, up to 1 minute

Components

V

Evocation Level 2

The next time you hit a creature with a weapon attack before this spell ends, the weapon gleams with astral radiance as you strike. The attack deals an extra 2d6 radiant damage to the target, which becomes visible if it's invisible, and the target sheds dim light in a 5-foot radius and can't become invisible until the spell ends.

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the extra damage increases by 1d6 for each slot level above 2nd.

Classes Paladin

Spellcasting & Tactical Insights

Action Economy

Bonus Action • Leaves Action free for weapon attacks or cantrips.

Concentration

Requires Concentration (taking damage triggers DC 10 / half-damage Con saves).

School Role

Evocation: Channels raw elemental energy. Delivers explosive area-of-effect damage, healing magic, or elemental barriers.

Frequently Asked Questions

What level spell is Branding Smite and what school does it belong to?

Branding Smite is a Level 2 spell belonging to the school of Evocation in D&D 5e.

What are the casting time, range, and duration of Branding Smite?

Branding Smite has a casting time of 1 bonus action, range of Self, and duration of Concentration, up to 1 minute.

Does Branding Smite require concentration or ritual casting?

Yes, Branding Smite requires Concentration. It cannot be cast as a ritual.

Use Branding Smite in your campaign

Dungeon Manager lets you add Branding Smite to your characters, reference it during sessions, and track spell slots across encounters — all free.