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Spiritual Weapon 5e

Level 2 Evocation

Spiritual Weapon is a level 2 evocation spell in D&D 5e. Casting time: 1 bonus action, range: 60 feet, duration: 1 minute. Available to Cleric.

Casting Time

1 bonus action

Range

60 feet

Duration

1 minute

Components

V, S

Evocation Level 2

You create a floating, spectral weapon within range that lasts for the duration or until you cast this spell again. When you cast the spell, you can make a melee spell attack against a creature within 5 feet of the weapon. On a hit, the target takes force damage equal to 1d8 + your spellcasting ability modifier.

As a bonus action on your turn, you can move the weapon up to 20 feet and repeat the attack against a creature within 5 feet of it.

The weapon can take whatever form you choose. Clerics of deities who are associated with a particular weapon (as St. Cuthbert is known for his mace and Thor for his hammer) make this spell's effect resemble that weapon.

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for every two slot levels above 2nd.

Classes Cleric

Spellcasting & Tactical Insights

Action Economy

Bonus Action • Leaves Action free for weapon attacks or cantrips.

Concentration

No Concentration • Safe to stack with persistent effects.

School Role

Evocation: Channels raw elemental energy. Delivers explosive area-of-effect damage, healing magic, or elemental barriers.

Frequently Asked Questions

What level spell is Spiritual Weapon and what school does it belong to?

Spiritual Weapon is a Level 2 spell belonging to the school of Evocation in D&D 5e.

What are the casting time, range, and duration of Spiritual Weapon?

Spiritual Weapon has a casting time of 1 bonus action, range of 60 feet, and duration of 1 minute.

Does Spiritual Weapon require concentration or ritual casting?

No, Spiritual Weapon does not require Concentration. It cannot be cast as a ritual.

Use Spiritual Weapon in your campaign

Dungeon Manager lets you add Spiritual Weapon to your characters, reference it during sessions, and track spell slots across encounters — all free.