Shatter 5e
Level 2 Evocation
Shatter is a level 2 evocation spell in D&D 5e. Casting time: 1 action, range: 60 feet, duration: Instantaneous. Available to Bard, Sorcerer, Warlock, Wizard.
Casting Time
1 action
Range
60 feet
Duration
Instantaneous
Components
V, S, M (a chip of mica)
A sudden loud ringing noise, painfully intense, erupts from a point of your choice within range. Each creature in a 10-foot radius sphere centered on that point must make a Constitution saving throw. A creature takes 3d8 thunder damage on a failed save, or half as much damage on a successful one. A creature made of inorganic material such as stone, crystal, or metal has disadvantage on this saving throw.
A nonmagical object that isn't being worn or carried also takes the damage if it's in the spell's area.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for each slot level above 2nd.
Spellcasting & Tactical Insights
Action Economy
Standard Action • Primary turn investment.
Concentration
No Concentration • Safe to stack with persistent effects.
School Role
Evocation: Channels raw elemental energy. Delivers explosive area-of-effect damage, healing magic, or elemental barriers.
Frequently Asked Questions
What level spell is Shatter and what school does it belong to?
Shatter is a Level 2 spell belonging to the school of Evocation in D&D 5e.
What are the casting time, range, and duration of Shatter?
Shatter has a casting time of 1 action, range of 60 feet, and duration of Instantaneous.
Does Shatter require concentration or ritual casting?
No, Shatter does not require Concentration. It cannot be cast as a ritual.
Use Shatter in your campaign
Dungeon Manager lets you add Shatter to your characters, reference it during sessions, and track spell slots across encounters — all free.