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Shatter 5e

Level 2 Evocation

Shatter is a level 2 evocation spell in D&D 5e. Casting time: 1 action, range: 60 feet, duration: Instantaneous. Available to Bard, Sorcerer, Warlock, Wizard.

Casting Time

1 action

Range

60 feet

Duration

Instantaneous

Components

V, S, M (a chip of mica)

Evocation Level 2

A sudden loud ringing noise, painfully intense, erupts from a point of your choice within range. Each creature in a 10-foot radius sphere centered on that point must make a Constitution saving throw. A creature takes 3d8 thunder damage on a failed save, or half as much damage on a successful one. A creature made of inorganic material such as stone, crystal, or metal has disadvantage on this saving throw.

A nonmagical object that isn't being worn or carried also takes the damage if it's in the spell's area.

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for each slot level above 2nd.

Material Components a chip of mica
Classes Bard, Sorcerer, Warlock, Wizard

Spellcasting & Tactical Insights

Action Economy

Standard Action • Primary turn investment.

Concentration

No Concentration • Safe to stack with persistent effects.

School Role

Evocation: Channels raw elemental energy. Delivers explosive area-of-effect damage, healing magic, or elemental barriers.

Frequently Asked Questions

What level spell is Shatter and what school does it belong to?

Shatter is a Level 2 spell belonging to the school of Evocation in D&D 5e.

What are the casting time, range, and duration of Shatter?

Shatter has a casting time of 1 action, range of 60 feet, and duration of Instantaneous.

Does Shatter require concentration or ritual casting?

No, Shatter does not require Concentration. It cannot be cast as a ritual.

Use Shatter in your campaign

Dungeon Manager lets you add Shatter to your characters, reference it during sessions, and track spell slots across encounters — all free.