Scorching Ray 5e
Level 2 Evocation
Scorching Ray is a level 2 evocation spell in D&D 5e. Casting time: 1 action, range: 120 feet, duration: Instantaneous. Available to Sorcerer, Wizard.
Casting Time
1 action
Range
120 feet
Duration
Instantaneous
Components
V, S
You create three rays of fire and hurl them at targets within range. You can hurl them at one target or several.
Make a ranged spell attack for each ray. On a hit, the target takes 2d6 fire damage.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you create one additional ray for each slot level above 2nd.
Spellcasting & Tactical Insights
Action Economy
Standard Action • Primary turn investment.
Concentration
No Concentration • Safe to stack with persistent effects.
School Role
Evocation: Channels raw elemental energy. Delivers explosive area-of-effect damage, healing magic, or elemental barriers.
Frequently Asked Questions
What level spell is Scorching Ray and what school does it belong to?
Scorching Ray is a Level 2 spell belonging to the school of Evocation in D&D 5e.
What are the casting time, range, and duration of Scorching Ray?
Scorching Ray has a casting time of 1 action, range of 120 feet, and duration of Instantaneous.
Does Scorching Ray require concentration or ritual casting?
No, Scorching Ray does not require Concentration. It cannot be cast as a ritual.
Use Scorching Ray in your campaign
Dungeon Manager lets you add Scorching Ray to your characters, reference it during sessions, and track spell slots across encounters — all free.