Gust of Wind 5e
Level 2 Evocation
Gust of Wind is a level 2 evocation spell in D&D 5e. Casting time: 1 action, range: Self (60-foot line), duration: Concentration, up to 1 minute. Available to Druid, Sorcerer, Wizard.
Casting Time
1 action
Range
Self (60-foot line)
Duration
Concentration, up to 1 minute
Components
V, S, M (a legume seed)
A line of strong wind 60 feet long and 10 feet wide blasts from you in a direction you choose for the spell's duration. Each creature that starts its turn in the line must succeed on a Strength saving throw or be pushed 15 feet away from you in a direction following the line.
Any creature in the line must spend 2 feet of movement for every 1 foot it moves when moving closer to you.
The gust disperses gas or vapor, and it extinguishes candles, torches, and similar unprotected flames in the area. It causes protected flames, such as those of lanterns, to dance wildly and has a 50 percent chance to extinguish them.
As a bonus action on each of your turns before the spell ends, you can change the direction in which the line blasts from you.
Spellcasting & Tactical Insights
Action Economy
Standard Action • Primary turn investment.
Concentration
Requires Concentration (taking damage triggers DC 10 / half-damage Con saves).
School Role
Evocation: Channels raw elemental energy. Delivers explosive area-of-effect damage, healing magic, or elemental barriers.
Frequently Asked Questions
What level spell is Gust of Wind and what school does it belong to?
Gust of Wind is a Level 2 spell belonging to the school of Evocation in D&D 5e.
What are the casting time, range, and duration of Gust of Wind?
Gust of Wind has a casting time of 1 action, range of Self (60-foot line), and duration of Concentration, up to 1 minute.
Does Gust of Wind require concentration or ritual casting?
Yes, Gust of Wind requires Concentration. It cannot be cast as a ritual.
Use Gust of Wind in your campaign
Dungeon Manager lets you add Gust of Wind to your characters, reference it during sessions, and track spell slots across encounters — all free.