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Cone of Cold 5e

Level 5 Evocation

Cone of Cold is a level 5 evocation spell in D&D 5e. Casting time: 1 action, range: Self (60-foot cone), duration: Instantaneous. Available to Sorcerer, Wizard.

Casting Time

1 action

Range

Self (60-foot cone)

Duration

Instantaneous

Components

V, S, M (a small crystal or glass cone)

Evocation Level 5

A blast of cold air erupts from your hands. Each creature in a 60-foot cone must make a Constitution saving throw. A creature takes 8d8 cold damage on a failed save, or half as much damage on a successful one.

A creature killed by this spell becomes a frozen statue until it thaws.

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the damage increases by 1d8 for each slot level above 5th.

Material Components a small crystal or glass cone
Classes Sorcerer, Wizard

Spellcasting & Tactical Insights

Action Economy

Standard Action • Primary turn investment.

Concentration

No Concentration • Safe to stack with persistent effects.

School Role

Evocation: Channels raw elemental energy. Delivers explosive area-of-effect damage, healing magic, or elemental barriers.

Frequently Asked Questions

What level spell is Cone of Cold and what school does it belong to?

Cone of Cold is a Level 5 spell belonging to the school of Evocation in D&D 5e.

What are the casting time, range, and duration of Cone of Cold?

Cone of Cold has a casting time of 1 action, range of Self (60-foot cone), and duration of Instantaneous.

Does Cone of Cold require concentration or ritual casting?

No, Cone of Cold does not require Concentration. It cannot be cast as a ritual.

Use Cone of Cold in your campaign

Dungeon Manager lets you add Cone of Cold to your characters, reference it during sessions, and track spell slots across encounters — all free.