Cone of Cold 5e
Level 5 Evocation
Cone of Cold is a level 5 evocation spell in D&D 5e. Casting time: 1 action, range: Self (60-foot cone), duration: Instantaneous. Available to Sorcerer, Wizard.
Casting Time
1 action
Range
Self (60-foot cone)
Duration
Instantaneous
Components
V, S, M (a small crystal or glass cone)
A blast of cold air erupts from your hands. Each creature in a 60-foot cone must make a Constitution saving throw. A creature takes 8d8 cold damage on a failed save, or half as much damage on a successful one.
A creature killed by this spell becomes a frozen statue until it thaws.
At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the damage increases by 1d8 for each slot level above 5th.
Spellcasting & Tactical Insights
Action Economy
Standard Action • Primary turn investment.
Concentration
No Concentration • Safe to stack with persistent effects.
School Role
Evocation: Channels raw elemental energy. Delivers explosive area-of-effect damage, healing magic, or elemental barriers.
Frequently Asked Questions
What level spell is Cone of Cold and what school does it belong to?
Cone of Cold is a Level 5 spell belonging to the school of Evocation in D&D 5e.
What are the casting time, range, and duration of Cone of Cold?
Cone of Cold has a casting time of 1 action, range of Self (60-foot cone), and duration of Instantaneous.
Does Cone of Cold require concentration or ritual casting?
No, Cone of Cold does not require Concentration. It cannot be cast as a ritual.
Use Cone of Cold in your campaign
Dungeon Manager lets you add Cone of Cold to your characters, reference it during sessions, and track spell slots across encounters — all free.