Flame Strike 5e
Level 5 Evocation
Flame Strike is a level 5 evocation spell in D&D 5e. Casting time: 1 action, range: 60 feet, duration: Instantaneous. Available to Cleric.
Casting Time
1 action
Range
60 feet
Duration
Instantaneous
Components
V, S, M (pinch of sulfur)
A vertical column of divine fire roars down from the heavens in a location you specify. Each creature in a 10-foot radius, 40-foot high cylinder centered on a point within range must make a Dexterity saving throw. A creature takes 4d6 fire damage and 4d6 radiant damage on a failed save, or half as much damage on a successful one.
At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the fire damage or the radiant damage (your choice) increases by 1d6 for each slot level above 5th.
Spellcasting & Tactical Insights
Action Economy
Standard Action • Primary turn investment.
Concentration
No Concentration • Safe to stack with persistent effects.
School Role
Evocation: Channels raw elemental energy. Delivers explosive area-of-effect damage, healing magic, or elemental barriers.
Frequently Asked Questions
What level spell is Flame Strike and what school does it belong to?
Flame Strike is a Level 5 spell belonging to the school of Evocation in D&D 5e.
What are the casting time, range, and duration of Flame Strike?
Flame Strike has a casting time of 1 action, range of 60 feet, and duration of Instantaneous.
Does Flame Strike require concentration or ritual casting?
No, Flame Strike does not require Concentration. It cannot be cast as a ritual.
Use Flame Strike in your campaign
Dungeon Manager lets you add Flame Strike to your characters, reference it during sessions, and track spell slots across encounters — all free.