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Flame Strike 5e

Level 5 Evocation

Flame Strike is a level 5 evocation spell in D&D 5e. Casting time: 1 action, range: 60 feet, duration: Instantaneous. Available to Cleric.

Casting Time

1 action

Range

60 feet

Duration

Instantaneous

Components

V, S, M (pinch of sulfur)

Evocation Level 5

A vertical column of divine fire roars down from the heavens in a location you specify. Each creature in a 10-foot radius, 40-foot high cylinder centered on a point within range must make a Dexterity saving throw. A creature takes 4d6 fire damage and 4d6 radiant damage on a failed save, or half as much damage on a successful one.

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the fire damage or the radiant damage (your choice) increases by 1d6 for each slot level above 5th.

Material Components pinch of sulfur
Classes Cleric

Spellcasting & Tactical Insights

Action Economy

Standard Action • Primary turn investment.

Concentration

No Concentration • Safe to stack with persistent effects.

School Role

Evocation: Channels raw elemental energy. Delivers explosive area-of-effect damage, healing magic, or elemental barriers.

Frequently Asked Questions

What level spell is Flame Strike and what school does it belong to?

Flame Strike is a Level 5 spell belonging to the school of Evocation in D&D 5e.

What are the casting time, range, and duration of Flame Strike?

Flame Strike has a casting time of 1 action, range of 60 feet, and duration of Instantaneous.

Does Flame Strike require concentration or ritual casting?

No, Flame Strike does not require Concentration. It cannot be cast as a ritual.

Use Flame Strike in your campaign

Dungeon Manager lets you add Flame Strike to your characters, reference it during sessions, and track spell slots across encounters — all free.