Conjure Elemental 5e
Level 5 Conjuration
Conjure Elemental is a level 5 conjuration spell in D&D 5e. Casting time: 1 action, range: 60 ft, duration: Concentration, up to 10 minutes. Available to Druid, Wizard.
Casting Time
1 action
Range
60 ft
Duration
Concentration, up to 10 minutes
Components
V, S
You conjure a churning wind, a ## of fire, a mound of earth, or a surge of water in a 10-foot Cube within range. Until the spell ends, the area is Difficult Terrain. Each creature in the Cube when it appears makes a Dexterity saving throw, taking 8d8 damage (Bludgeoning, Cold, Fire, or Thunder — your choice) on a fail, or half on a success. A creature also makes the save when it enters the area for the first time on a turn or starts its turn there. At Higher Levels: The damage increases by 2d8 for each slot level above 5th.
Spellcasting & Tactical Insights
Action Economy
Standard Action • Primary turn investment.
Concentration
Requires Concentration (taking damage triggers DC 10 / half-damage Con saves).
School Role
Conjuration: Transports objects, creatures, or energy. Often provides battlefield control, teleportation, or allied summons.
Frequently Asked Questions
What level spell is Conjure Elemental and what school does it belong to?
Conjure Elemental is a Level 5 spell belonging to the school of Conjuration in D&D 5e.
What are the casting time, range, and duration of Conjure Elemental?
Conjure Elemental has a casting time of 1 action, range of 60 ft, and duration of Concentration, up to 10 minutes.
Does Conjure Elemental require concentration or ritual casting?
Yes, Conjure Elemental requires Concentration. It cannot be cast as a ritual.
Use Conjure Elemental in your campaign
Dungeon Manager lets you add Conjure Elemental to your characters, reference it during sessions, and track spell slots across encounters — all free.